<Spell Name="Deathwine">
  <school>necromancy</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>alchemist 2, cleric oracle 2, sorcerer wizard 3, witch 3</spell_level>
  <casting_time>1 minute</casting_time>
  <components>V, S</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>1 potion touched level</targets>
  <duration>1 hour level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none (object)</saving_throw>
  <spell_resistence>no (object)</spell_resistence>
  <description>This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if detect magic is cast on it while it remains under this spell s effects. When you drink a potion affected by this spell, you do not gain the potion s normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks deathwine made from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds i s a 3 rd-level spell. In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell s duration expires is destroyed at the end of the deathwine s duration.</description>
  <source>RotRL-AE-Appendix</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Deathwine&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;necromancy &lt;b&gt;Level &lt; b&gt;alchemist 2, cleric oracle 2, sorcerer wizard 3, witch 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 minute&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;1 potion touched level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 hour level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none (object) &lt;b&gt;Spell Resistance &lt; b&gt;no (object)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if &lt;i&gt;detect magic&lt; i&gt; is cast on it while it remains under this spell s effects. When you drink a potion affected by this spell, you do not gain the potion s normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that &lt;i&gt;deathwine&lt; i&gt; affects. For example, a 5th-level wizard who drinks &lt;i&gt;deathwine&lt; i&gt; made from a &lt;i&gt;potion of &lt;i&gt;cure serious wounds&lt; i&gt;&lt; i&gt; would cast his next necromancy spell as an 8th-level caster, as &lt;i&gt;cure serious wounds&lt; i&gt; i s a 3 rd-level spell. In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by &lt;i&gt;deathwine&lt; i&gt; is healed of 1d8 points of damage. Any potion not imbibed before this spell s duration expires is destroyed at the end of the &lt;i&gt;deathwine&lt; i&gt; s duration.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>3</sor>
  <wiz>3</wiz>
  <cleric>2</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>2</alchemist>
  <summoner>NULL</summoner>
  <witch>3</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>2</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>
  </domain>
  <short_description>
  </short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext>NULL</linktext>
  <id>1576</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>